<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-8260697706629325474</atom:id><lastBuildDate>Sat, 30 Jan 2010 16:39:43 +0000</lastBuildDate><title>Spelagon Blog</title><description></description><link>http://www.spelagon.com/blog/blog.html</link><managingEditor>noreply@blogger.com (Borundin)</managingEditor><generator>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-7809258060462769360</guid><pubDate>Sat, 30 Jan 2010 16:26:00 +0000</pubDate><atom:updated>2010-01-30T17:39:43.236+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>heavyhogur</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>Heavy Hogur</title><atom:summary type='text'>Long time since last post but here is a little update. In late summer 2009 I teamed up with Valri Viala, a talented 3D artist and I have used her character and tiles since then. It is only fair to finally show off a screenshot with Hogur bashing away at some gems. There are also some more screenshots over at moddb.com if you are interested. Currently I have 25 levels ready, some easy and some </atom:summary><link>http://www.spelagon.com/blog/2010/01/heavy-hogur.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-1905178897577421906</guid><pubDate>Fri, 19 Jun 2009 11:30:00 +0000</pubDate><atom:updated>2010-01-29T15:09:25.497+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>video</category><category domain='http://www.blogger.com/atom/ns#'>editor</category><title>Editor video</title><atom:summary type='text'>New video showing off what the current editor looks like.</atom:summary><link>http://www.spelagon.com/blog/2009/06/new-video-showing-off-what-current.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-8844061879832400519</guid><pubDate>Sun, 31 May 2009 12:41:00 +0000</pubDate><atom:updated>2009-05-31T14:44:23.124+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>New screenshot</title><atom:summary type='text'>Not much to say but here is proof of some progress at least.(Blender render)</atom:summary><link>http://www.spelagon.com/blog/2009/05/new-screenshot.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-6230916426329475204</guid><pubDate>Fri, 22 May 2009 13:35:00 +0000</pubDate><atom:updated>2009-05-31T14:45:10.356+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>game design</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>First glimpse</title><atom:summary type='text'>Have been preparing my new game project for some time now. There were many different ideas but I think we have a winner at last. This time I wanted the game to be more of a puzzle game, also being smaller in scope than Mulver and still be very intresting (and fun of course).It took some time to figure all this out but I got a lot of help from reading The Art of Game Design by Jesse Schell. </atom:summary><link>http://www.spelagon.com/blog/2009/05/first-glimpse.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-8927953317100966680</guid><pubDate>Sat, 02 May 2009 07:38:00 +0000</pubDate><atom:updated>2009-05-31T14:46:02.482+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>video</category><title>NaviLibrary</title><atom:summary type='text'>I have been thinking about a new game project for some time. One important first step was to include mouse support and a decent user interface. Thanks to a nice little piece of code called NaviLibrary this was quite easy. Basically youre using Google Chrome as your GUI so anything you can do on a website is available in your user interface.Snazzy!!


</atom:summary><link>http://www.spelagon.com/blog/2009/05/navilibrary_02.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-4506313798976874851</guid><pubDate>Sat, 06 Dec 2008 22:41:00 +0000</pubDate><atom:updated>2008-12-06T23:49:50.086+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>Mushrooms</title><atom:summary type='text'>New level theme is on the way. As I promised in the newsletter there are two new downloadable levels coming up soon. One in december and one in january. They are not ready yet but at least I can show some screenshots of what one of them will look like. There will be alot of mushrooms as you can see. Working hard to make it all fun and enjoyable :)Red shroomsThe terrain</atom:summary><link>http://www.spelagon.com/blog/2008/12/mushrooms.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-6071589864399770756</guid><pubDate>Sun, 30 Nov 2008 11:52:00 +0000</pubDate><atom:updated>2008-11-30T13:05:41.119+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title></title><atom:summary type='text'>Yesterday I released a new version of Mulver (1.06). This version introduces a completely new concept: Downloadable contentYes, from within the game you can download extra levels from Spelagon web site and play them immediately. No need to install anything, just update and go. Right now there are two levels available using this method but there will be more in the coming months of course.Right </atom:summary><link>http://www.spelagon.com/blog/2008/11/yesterday-i-released-new-version-of.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-1308869787298602525</guid><pubDate>Sun, 07 Sep 2008 11:46:00 +0000</pubDate><atom:updated>2008-09-07T14:02:27.555+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>One month later, and new plans...</title><atom:summary type='text'>On August 11th I released Mulver and I thought Id share what has happened since then. First of all I have sold a few copies which is great. I wasnt sure anyone would like it that much, it is my first game after all. There have been about 400 full downloads of the Demo from my site and quite a few from others as well (gamershell, filefront etc). Its not possible to leave message on my website (</atom:summary><link>http://www.spelagon.com/blog/2008/09/one-month-later-and-new-plans.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-5362595811164642057</guid><pubDate>Mon, 11 Aug 2008 16:30:00 +0000</pubDate><atom:updated>2008-08-11T18:44:24.023+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>video</category><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>Mulver released!</title><atom:summary type='text'>Yes, its avaialable for download and/or purchase on the Mulver website. Feels good to be done with this :) I still have to worry about marketing, bug fixes and all that stuff of course but at least the first version is out there.The Demo has no time limit and 4 levels (and a nag screen).The Full version has 15 levels and is available for $9.99Here is the official game trailer btw:     </atom:summary><link>http://www.spelagon.com/blog/2008/08/mulver-released.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-4058421022054405940</guid><pubDate>Sat, 28 Jun 2008 15:58:00 +0000</pubDate><atom:updated>2008-06-28T18:16:03.495+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>Race level</title><atom:summary type='text'>First half of the month was kind of slow but it has been picking up some lately. I have added a help screen, a background story, rewrote the scoring algorithm, polished the score results presentation in the end of a level and fixed a couple of issues.Have also made a new level which is the first of its kind both visually and gameplay wise. Its sort of a race level really. You have to hurry </atom:summary><link>http://www.spelagon.com/blog/2008/06/race-level.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-229491011463159916</guid><pubDate>Tue, 27 May 2008 20:30:00 +0000</pubDate><atom:updated>2008-05-27T23:21:52.856+02:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>Progress</title><atom:summary type='text'>Well, long time since last post. There has been at least some progress with Mulver:New level concepts with puzzle elementscorrected a few bugsBeen working on options screen sort ofSwitched sound system from FMOD to BASSI have also been thinking about the community aspect. Would be great if people could mod Mulver, make their own levels, upload them and let others play them. Im a little weary of </atom:summary><link>http://www.spelagon.com/blog/2008/05/well-long-time-since-last-post.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-5017626099939158951</guid><pubDate>Mon, 25 Feb 2008 21:00:00 +0000</pubDate><atom:updated>2008-02-26T14:34:37.067+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>Mechanical tropics</title><atom:summary type='text'>Here is a brand new Blender render of a strange level Im working on. It was supposed to be a puzzle level with a mechanical/factory theme, but turns out to be a mix of that and tropical islands inside a huge cave !??Not sure if I will keep this one, little to weird maybe :)</atom:summary><link>http://www.spelagon.com/blog/2008/02/mechanical-tropics.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-8586794633024631043</guid><pubDate>Tue, 22 Jan 2008 19:46:00 +0000</pubDate><atom:updated>2008-02-26T14:35:16.939+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>video</category><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>New animations</title><atom:summary type='text'>After some constructive feedback from the indiegamer.com forums I decided to add animations and create a few for the main character. This video shows most of them as well as new sound and particle effects. Hopefully these changes will make the game more enjoyable.</atom:summary><link>http://www.spelagon.com/blog/2008/01/new-animations.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-2537449544158923120</guid><pubDate>Sat, 12 Jan 2008 18:16:00 +0000</pubDate><atom:updated>2008-02-26T14:36:15.051+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>Mulver v0.82 released</title><atom:summary type='text'>There is a lot of new content in this release so be sure to download from http://www.spelagon.com/mulver/download.htmlChangelogThree new levels: Easy, Bridges and FireRewrote life system, you cant lose anymoreProfile systemAdded a few extra background tracksSolved a problem with jumps that would sometimes be too smallAdded a Credits screenIncreased the font size to make text more readableReplaced</atom:summary><link>http://www.spelagon.com/blog/2008/01/mulver-v082-released.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-8587814183954712084</guid><pubDate>Fri, 11 Jan 2008 23:42:00 +0000</pubDate><atom:updated>2008-02-26T14:36:48.965+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><title>New Mulver release imminent</title><atom:summary type='text'>The next release of Mulver is coming along nicely. Probably sometimes next week. It will actually have three new levels instead of two that I mentioned in a previous post. Intresting how you come up with new ideas continually that you want to test and suddenly you have a new level ready!</atom:summary><link>http://www.spelagon.com/blog/2008/01/new-mulver-release-imminent.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-7812971654425498445</guid><pubDate>Sat, 15 Dec 2007 15:46:00 +0000</pubDate><atom:updated>2008-02-26T14:37:22.391+01:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>mulver</category><category domain='http://www.blogger.com/atom/ns#'>screenshot</category><title>Mulver status</title><atom:summary type='text'>Im working on another release of Mulver demo. It will have two new levels, a few extra background tracks. Several bugs have been solved in this version also. Check the changelog for more details once its released.Here are two new screenshots:</atom:summary><link>http://www.spelagon.com/blog/2007/12/mulver-status.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8260697706629325474.post-3432430721049440443</guid><pubDate>Fri, 12 Oct 2007 17:34:00 +0000</pubDate><atom:updated>2007-10-12T19:46:15.732+02:00</atom:updated><title>Old blog posts</title><atom:summary type='text'>Splash screen and main menu2007-10-06 at 21:18 by BorundinManaged to put together a splashscreen a few days ago. Really need to hire a goodartist soon. Well it will have to do for now. You can see it hereIm also trying to get a decent main menu going. The idea for the level menu turned out OKI think but now I have run out of ideas it seems. At least I have a working versionready. Cant believe it </atom:summary><link>http://www.spelagon.com/blog/2007/10/old-blog-posts.html</link><author>noreply@blogger.com (Borundin)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item></channel></rss>
