2010-01-30

Heavy Hogur

Long time since last post but here is a little update. In late summer 2009 I teamed up with Valri Viala, a talented 3D artist and I have used her character and tiles since then. It is only fair to finally show off a screenshot with Hogur bashing away at some gems. There are also some more screenshots over at moddb.com if you are interested. Currently I have 25 levels ready, some easy and some really tricky ones.



Planning to get a beta out in a few weeks (invite only for now)...

Labels: ,

2009-05-31

New screenshot


Not much to say but here is proof of some progress at least.
(Blender render)

Labels:

2009-05-22

First glimpse

Have been preparing my new game project for some time now. There were many different ideas but I think we have a winner at last. This time I wanted the game to be more of a puzzle game, also being smaller in scope than Mulver and still be very intresting (and fun of course).
It took some time to figure all this out but I got a lot of help from reading The Art of Game Design by Jesse Schell. Fantatstic book, Id recommend it to anyone intrested in game design.

Got a first image to show. Dont be too discouraged this is just to get a feeling of the core game mechanics. Will be better looking later, I promise :)

Labels: ,

2008-12-06

Mushrooms

New level theme is on the way. As I promised in the newsletter there are two new downloadable levels coming up soon. One in december and one in january. They are not ready yet but at least I can show some screenshots of what one of them will look like. There will be alot of mushrooms as you can see. Working hard to make it all fun and enjoyable :)

Red shrooms
The terrain

Labels: ,

2008-11-30

Yesterday I released a new version of Mulver (1.06). This version introduces a completely new concept: Downloadable content

Yes, from within the game you can download extra levels from Spelagon web site and play them immediately. No need to install anything, just update and go. Right now there are two levels available using this method but there will be more in the coming months of course.
Right now the interface for downloading is a bit awkward but I will probably polish this during december.
About the levels. Beetles is actually one of the first levels I made but it didnt make it into the game until now. Its huge and you have to collect six different keys before you can reach the exit. Fortress is probaly the most difficult level ever in Mulver. There is really no safe place, just vanishing or turning blocks everywhere. Id say its even more difficult than the Trials level.

Fortress:

Labels: ,

2008-06-28

Race level

First half of the month was kind of slow but it has been picking up some lately. I have added a help screen, a background story, rewrote the scoring algorithm, polished the score results presentation in the end of a level and fixed a couple of issues.

Have also made a new level which is the first of its kind both visually and gameplay wise. Its sort of a race level really. You have to hurry because the water level is rising slowly.





Need some more levels and possibly one more enemy type before test phase begins.

See ya!

Labels: ,

2008-02-25

Mechanical tropics


Here is a brand new Blender render of a strange level Im working on. It was supposed to be a puzzle level with a mechanical/factory theme, but turns out to be a mix of that and tropical islands inside a huge cave !??

Not sure if I will keep this one, little to weird maybe :)

Labels: ,

2007-12-15

Mulver status

Im working on another release of Mulver demo. It will have two new levels, a few extra background tracks. Several bugs have been solved in this version also. Check the changelog for more details once its released.

Here are two new screenshots:









Labels: ,