One month later, and new plans...
On August 11th I released Mulver and I thought Id share what has happened since then. First of all I have sold a few copies which is great. I wasnt sure anyone would like it that much, it is my first game after all. There have been about 400 full downloads of the Demo from my site and quite a few from others as well (gamershell, filefront etc). Its not possible to leave message on my website (except by posting comments in this blog) so it is kind of hard to know what people are thinking about the game. There has been at least one review which was very negative. On the other hand I got some good feedback and positive comments from a customer in the gamedev.net community. I have also made a couple of new contacts with people in the business which might be useful later on. So its been both good and bad I guess.
I still have a long way to go with the marketing. Releasing new content, contacting reviewers maybe even portals, start affiliating and so on. I have also started planning a new project. Right now it is in the prototyping stage so Im not sure that it will lead to anything. One thing I learned from Mulver is that an exploration heavy game such as Mulver requires too much content when designing levels so the new project will have to do with a much smaller set of models etc, and have a more simple level design. But the game mechanic will be intresting and unique so I think it will all be for the better. And yes this time I will have a real artist do the graphics :)
Labels: mulver

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